Glaive Beam: Setting it up is a really tough task and annoying at the same time. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). Usually, after sector 4 or so, I then sell it to buy some faster weapons, but the Glaive Beam still works well on the FS. Board index FTL General Discussion; It is currently Mon Oct 30, 2023 9:12 am; All times are. Charge Ion: The best Ion-weapon in the game. IMO the best way to use the glaive beam is to sell it as soon as possible. and was able to launch my Flak II, Glaive, and Flak Superweapon all at the same time. In late game, the 3 weapon slots you have are no problem. It works with your own cloak where the Vulcan doesn't, and vice versa where enemy cloaking will reset the Vulcan's shield penetration. Only the person manning the engineering station gets experience. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Also the glaive beam is an overall better weapon than the burst laser mark 3 because it never misses, hits multiple rooms, and does way more overall damage. If you beam aboard and destroy drone control you can hack shields for phase 1 and 2 and then just deal tons of damage with glaive beam. Charge as many weapons as you can. FTL wiki ship strategies, archived. The Glaive Beam looks exactly like the FTL Glaive beam, and this brings me unimaginable joy. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…21 votes, 21 comments. With Level 2 cloak, the enemy has 12. While it's a ♥♥♥♥♥ to get started with, starting off with a Cloaking Device and the Glaive Beam is very nice. In FTL synergy >>>> raw power. Heavy lazor 1 Ion blast 2 good- Flack 2, Fire Beam, Pike Beam, Hull Beam, Heavy lazor 2, Glaive Beam, Small bomb, Chain Vulcan. Boards. Sorry haha, I spent all my money earlier on Glaive Beams, a Hull Repair Drone and a Weapon Pre-Igniter, which adds up to quite a lot. The Glaive is just faster and that means everything. Just comparing it to the Halberd Beam, you're getting 50% more damage per volley, but per second the Glaive Beam only technically is better; multiplying the Halberd Beam's charge time of 17 seconds by 150% gives you 25. It does 1 damage to a ship with 2 shields. Therefore, make sure that your beams have other weapons that can take down shields easily, whether they be missiles, bombs or lasers. The effect of the prefixes appear at the end of the item description in the. The fact that we're getting posts like this is amazing. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Except a Glaive Beam with 2 Flak I guns will also easily rip apart the Flagship and do a much better job at it Fire off both Flak guns, then unleash the Glaive Beam, then while the unholy beam of destruction is recharging, bombard the already weakened shield room of the Flagship with even more Flak I projectiles Glaive beam on Stealth B looks good, but it can't one-hit kill or even fully cripple a ship with 2+ shields, meaning you are likely to take a hit while your cloak recharges. It pairs very well with flak weapons and burst lasers, but less so with other beam weapons or drones. Wait till all of your weapons are charged, use the other weapons to take down or damage the shields, and then slice them up with the beams. charge the glaive to full, then depower it while paused, power the flak 2 and jump to the next sector. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. This is good because it allows for things like double glaive beam. Unfortunately, far too many runs fail to reach that point and get torn apart while waiting around endlessly for the Glaive Beam to fire. Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Ion Blast MK II is able to keep down a system permanently provided it doesn't miss (and with a maxed weapons guy, you can miss 1 and still keep the system suppressed - Charge ion does not. Jump, and immediately pause. Is Glaive beam good FTL. Barring that, though, the glaive beam works best in a setup where you can protect yourself well. FTL Has anyone heard of this rather interesting game? It has been described as a "Rogue-Style" RTS Game, and it's highly addictive. Since it doesn’t work every time the developers decided not to consider this a bug, and to keep it part of the game. And the Glaive integrates far better with the rest of the game. That is what's going on here. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…73K subscribers in the ftlgame community. Thats more damage then most weapons, and doesnt cost you missles. -25% cooldown. 73K subscribers in the ftlgame community. Obviously that could do massive damage, and took out some ships with one shot alone. Then it was just a question of slowly working up to upgrade weapons to 8 and buy hacking. Glaive Beam does 3 damage, so you would need a minimum of 3 shields to avoid taking damage from it. . I think I also had to change the update version of FTL but that. FTL: Faster Than Light. Move your finger in the direction you want the beam to go. Pause. Invest in drones later in the game. Defense Mk1 droid helps a lot, too. They made a grave mistake disabling our engines: that power had to go somewhere — and it went to Fire Beam! A Screenshot of FTL: Faster Than Light. Ftl faster than light practical steam munity know your ship to using stealth cl steam munity know your ship to using stealth cl ftl tier. It is regarded as one of the worst ships in the game. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. A Halberd beam or Glaive beam will help here as well. Known to take out some ships in a single blast. i killed the final boss in just two volleys, three with zoltan shields. 5 seconds to charge weapons. In any case, quad hull beam plus hack is a pretty powerful loadout. With my shields/evasion/defense drone I have been in a standstill with a rebel rigger for 20 minutes (I haven't jumped because my shield person is getting crazy XP lol). I once had that combo with a pre-igniter. Top. The Defense drone MKIIs sound like flak cannons when they fire. Date Posted: Jul 27, 2016 @ 5:00pm. Each ship starts with some crew on-board, and the rest can be hired or bought, or rewarded in different events. The unpowered ones should now drop to only like 98% charge, so. Engines can be manned with your crew providing an added 5%, 7% or 10% evade depending on engines experience. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. Stackable. Setting everything to just fire works great for Flak and Ion Blast II, but. Also, even if you do have a Glaive Beam, having a BL3 to open up the shields first is a great combo. Description. I think it's fine, I just treat it like a drastically weakened Glaive Beam: Cool and useful, just power prohibitive with a long charge up time. Give thought to how the enemy weapons system will sync up. I'd also wanna try this with a Glaive Beam. FTL: Faster Than Light. . But getting Flak Mk2 and a Glaive Beam in the same run is really extremely rare. FTL came out ten FUCKING YEARS AGO. ZS is obviously still better if you're picking lots of fights though. Flak I and BL II are amazing both individually from a raw power perspective, but most importantly they synergyze almost perfectly. FTL: Faster Than Light. If you can position it well, you can even hit two rooms like in the picture. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause! No pre-igniter, though = ( Watch live at. Charge time: 25 seconds 4. The Vulcan has the potential. Discussions Rules and GuidelinesIf OP needed to make the glaive work (and with this loadout), the flak was better. Remember, all you need is a tiny bit of the beam to reach the room. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…FTL: Faster Than Light. 11 Hacking 1. FTL: Faster Than Light. the DSR 1 sniper rifle, which fires 12,7mm (0. sells for a lot though :D. Discussions Rules and GuidelinesI'm wondering how to make these work. ftl instead of . Glaive beam on Stealth B looks good, but it can't one-hit kill or even fully cripple a ship with 2+ shields, meaning you are likely to take a hit while your cloak recharges. I think the only thing that can exceed that hull damage is quad hull beams. Charge Ion: The best Ion-weapon in the game. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. Glaive beam + Pre-Igniter. (pausing while aiming helps) Drones can also be used for combat, but i'll talk about it in the next sectionFTL is renowned as a game with a brutal learning curve, and it is often criticised for being ’luck dependent’. Level 2 hack takes down 3, and level 3 hack takes down 4. ago. . Which is to say that over an extended period, the Glaive Beam is. #10. Crewmembers may belong to different distinct races. Do not underestimate the mini-beam, which the Stealth ship starts with. Once you have that, you can make most decent (and much easier to put together, because you can usually use them while you;re getting that defense, not. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. It's tricky to explain exactly why. add a combat or fire beam or just a beam1 drone, and. As long as the enemy ship doesn't have a defense drone, you can launch a hacking probe at the enemy shields. Given the slot-limited design of the. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…I opt for the latter over the Zoltan Shield because it works constantly and the ZS gets shredded by combat drones and ion or beam weapons (making it barely useful against phase 1 or 2 of the flagship). In order for a Beam to pierce any kind of Shield; it needs to do MORE than 1 damage per. Doing gens, you? Jul 20, 2017 @ 9:05am Double Vulcan #12. If, during that small range, the beam enters a new room, it will deal damage. . Cause the rebel defenders do not accept. 5 Oxygen 1. However, on normal difficulty the Stealth B is probably the hardest ship to win with. It's also rare and 120 scrap. I'm still not sure I'd do it again, though, unless the circumstances were just right. While this seems to contradict the 1px trail definition of focus beams, once at full damage output it can deal more damage than a Glaive Beam, but less than a Maul. OneShot17. Automated reloaders work best with weapon setups with short cooldown (Flak 1, Burst laser 2, Heavy Laser 1 etc. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. You need that badly to avoid asteroid belts. Clicking and/or pressing again changes the cursor to a targeting mode. The thing about it that kills me is that you lose a system slot. ) Double Glaive is fun if you can make it work. - 2 Humans and 1 Zoltan - 7 Reactors - Glaive Beam Layout C - Simo-H How to unlock: Reach Sector 8 with DA-SR 12 and have Advanced Edition Content enabled - 1 Human, 1 Rockman, 1 Slug - 7 Reactors - Laser Charger S and Mini Beam The Glaive Beam on Stealth B is in a weird spot, because it's a "bad" weapon and yet also usually wrong to swap. They hit the first room. I don't like having to wait 50 Seconds early on in the game, and I feel like I can use…I'm wondering how to make these work. On the elite variant, it's even more powerful than the glaive could ever imagine. The only exception to this is The Osprey, with its Artillery. CryptoEvery shield bubble reduces beam damage by 1 point. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 5 seconds, vs the 25 seconds the Glaive Beam takes. It simply goes. And if it's a free drone that's always more reason to use it. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. 6 power runs are pretty situational but it still happens. Beams Beam weapons never miss a target, however they are stopped by shields. Anyways, my glaive beam has not his this ship a. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Inspired by a similar post on the FTL forums, comment with some 'rules of thumb' for FTL. Meanwhile, beams are the only weapon type that always hits. 1 Shields 1. Keep defending from the superweapon and firing at the shields. Master of Patience - Use only the Artillery Beam to destroy an enemy ship while taking no hull damage. You can target ships with level one shields up when using high power beams. Archive of the hilariously bad ship strategies previously found on the FTL wiki. Shields are usually more important than a pre-igniter or powerful weapon. It has a fast charge time, requires only 2 energy and does 1 damage. Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. Glaive Beams, Breach Bomb Mk II and such things -- all these are quite slow recharging compared to what you have. Let's just say I love the glaive beam. You want to have enough that you're steadily reducing the shields. Stealth C needs less scrap to upgrade the weapons system and you can sell the drones and no, you don't need to upgrade drone system at the start, it's. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. (An) Attack drone(s) will help take down the shields. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. Use hacking 3 to drop shields and mind control to distract pilot. The layout is wrong. RP helps block missiles and really adds up in drawn out fights. Use hacking 3 to drop shields and mind control to distract pilot. Anyway just checking on how beam weapons work. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1. Affect some properties, like description of weapon and change texture. This weapon seems to be much maligned, largely because of its long (19 second) recharge time. Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. When using the stealth cruiser, cloaking to avoid the enemy’s first volley is important, and then destroying their weapon system. You are supplementing them with hermes missiles and boarding parties, not the most efficient combination but one that is working. Their downfall? Very low shield penetration. Depower a weapon (or however many needed), and power the unpowered one (s). A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Level 2 can take down 3. So many screenshots of failed runs here have overly slow weapons without system support (e. FTL: Faster Than Light has several ships, and they are all unique for a number of reasons. #8. My absolute favourite run of FTL was one game where I found TWO fire beams and an Ion MkII with the Engi B. Like any projectile weapon, lasers can miss. The Flagship should die a second later, since 2 well placed Halberd hits vs 0 shields should be enough to instakill it. Also I have as of yet to run into 2 glaive beams in any one game, so those seem pretty rare to me, though flak guns are fairly common weapon type to run into. Ion weapons are also very good here. The key is that crew damage is checked/applied when the beam enters a tile, whereas system/hull damage is checked/applied when the beam first "enters" a room. And tbh one-shoting an enemy with a glaive beam is the most satisfying thing you could have. Hailing from Earth, Humans are one of the most common races in the galaxy. Doesn't take as much power or as long to charge as the Glaive. r/ftlgame A chip A close button A chip A close buttonFTL: Faster Than Light. That would have been fatal. Every layer of active shields takes one damage off the beam. Inspired by a similar post on the FTL forums, comment with some 'rules of thumb' for FTL. The main damage-dealer, however, was the Glaive Beam I found about halfway through. "Take off the oxygen and bring up the Glaive Beam. FTL: Faster Than Light. Stage 1: hack shields, have both beams powered up, and 1 shot it. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "For every 20 terrible runs, there's one where I get Pre-Igniter and Glaive Beam". The glaive beam should always hit at least 3 rooms. Thus when at full damage, its length is between the 1px of the Maul and the 80px trail of the Glaive Beam. ;) Reg. Burst II imo since it lines up with the. All other beam weapons are ineffective against any shields. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Bird of Prey is a Ship Achievement for the Stealth Cruiser. 10 Flak Artillery 1. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Full Lvl 4 shields, of course. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Beams also take skill in the way that you can choose what rooms get. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Even the Defense Drone I goes a long way to keep missiles off your tail. ) Double Glaive is fun if you can make it work. FTL Recharge Booster Effect 25%->55% (Allows Level 4 Engines to fairly reliably avoid ASBs, and Level 3 to avoid them sometimes. NK SemTex. Even for a procedurally-generated game like FTL this ones a bit too random for my tastes. I normally find by the time I have shields my glaive beam is becoming less useful and I have to spend a ton on additional/alternate weapons. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)". Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. -Nerfed Glaive beam w/ slightly higher flux generation-Increased duration of all Hull beams by 0. In testing, it does around ~2000 damage in the middle of a stripped testing target with ~1000 at the source. updated Jun 28, 2013 Beam Weapons are powerful weapons that slice across entire ships. I have a point to add. It's a lot easier to knock a ship down to two shields then to zero, and you should usually try to hit the shield room first if you can to increase the damage you get on the rest of its swath. Zoltans are sort of the economic race in FTL, fragile in any kind of straight up combat while providing free reactor power to systems. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. Now all of your weapons (even the offline ones) are fully charged*. Switching out the Glaive for the Mini Beam - if the latter were purchaseable - would be very likely to be a huge mistake on Stealth B, for example. 160 scrap and four power for a crappy version of a glaive beam is just not worth it. Auto. One Glaive Beam. doubled halberd beams aren't effective, they do no damage for me24 votes, 22 comments. FTL: Faster Than Light. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. You should usually use them in conjuncture with some laser, missile or bomb weapons. There is one tip that will extend your mileage with Stealth B significantly: Get Cloaking Lv3 first thing. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. All others will be defeated by a single layer of shields. Premium Powerups Explore Gaming. If you are interested, you can find everything in the spreadsheet below, together with the stats. It's a powerhouse, sure, but it doesn't have good synergy like ion weapons, and it's not efficient like the BLII or Flak I. 351 votes, 51 comments. I'm turning Big Iron into an FTL song and comic! We are halfway through. 0 coins. 10. For example, optimal play against unmanned Heavy Laser + Mini Beam is cloaking the Heavy Laser without toggling, then toggling the Mini Beam perfectly. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. 5 seconds to charge. For weaponry, it begins with a very strong endgame weapon in the Glaive Beam, the rare beam weapon that does 3 damage per room hit at a cost of four weapon power. Yea, I was trying to Ion Bombs, Breach Bombs and Missiles to damage pilot and shield systems for Glaive Beam, but Missiles kept getting shot down. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. FTL sees the player in the position of a starship commander who must battle their way through dangerous star systems while. Ion Blast 2 + Ion Blast 1, or Charge Ion + Heavy Ion are examples of good combinations. They work worst with long cooldown weapons that take the shipdown with huge burst. In the first sector I believe you can 1-shot your enemies 100% of the time with the glaive beam, and you can often 1-shot them with it even into the second a. 3D design In kit glaive beam from FTL : Faster Than Light created by tristan. Pause. append. This leaves you just short of destroying the Flagship in a single volley, but if you throw in a Beam Drone they'll be full. Or Glaive + Lvl 3 hack. 72K subscribers in the ftlgame community. Others suggest after cloaking 3, engines should be given an upgrade so that the dodge chance goes up. Sure, it does a phenomenal amount of damage once it spins up, but what are you doing in the meantime? Usually, getting shot at. Showing 1 - 10 of 10 comments. But which of the weapons is the best to use? Before you can answer that question, you kinda have to figure out what your asking about. It's also nice if you get stealth weapons and fast-firing weapons, like the ion blast II. Some beams do have shield piercing, like the Glaive beam, but it reduces damage the more shields the beam goes through. Using the ions to keep the shields down whilst burning up the whole ship was just glorious. 74K subscribers in the ftlgame community. I like all, will be awsome if you make a multiplayer option so we can fight with another players with navy. Beams NEVER MISS. Per page: 15 30 50. Wondering if anyone has had success with FTL in general on the Steam Deck, and if they've attempted multiverse on it. BL2 is the best individual weapon as far as power needed vs. with a 10 second cooldown, and deals double damage, it's so fucking powerful I've one-shot entire ships just with that beam alone, and even killed ships in less than 30 seconds. Cooldown Module [3] . I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!!Follow me on Twitch: my Discord server:. The critical thing here is to use the level 2 cloak; that extra time invisible is critical to getting a shot off with the Glaive Beam. Valheim Genshin. . Got into FTL about a month ago and already put in an unhealthy amount of time. Which was strange. Using the Glaive Beam necessitates half of your weapons systems' max power, leaving you a measly 4 power to jury-rig a way to consistently drop your opponents' shields. 28 votes, 27 comments. With 10 ships available in FTL and each having various sub layouts. Weapon tier list. My greatest creation, double glaive beam with with the weapon preingitor. (and a weapon pre-ignitor) seriously, i've never seen a game so easy as this, given you're lucky enough for this combination. 73K subscribers in the ftlgame community. I usually go Pike == Minibeam >> Halberd > Hull > Glaive. If you do it perfectly you can unpause, fire the preignited flak, repower the. - Glaive Beam - too much of a power-hogger. Used hacking to get the shields down, then melted the mothership. Random events are initiated by jumping to another system. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Glaive Beam. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. In sector 1 on Easy. It's tempting to rush for shields, but if you upgrade your cloaking system first thing, you can pre-cloak against most enemies and your glaive beam will charge before their weapons. Obviously, weapon pre-igniter makes most well-developed weapon setups overpowered, especially those that normally have a long charge time. Each laser shot temporarily removes a shield layer. . Widely regarded as the best beam weapon, this laser is absolutely MASSIVE and does crazy damage! It takes a whopping 4 power as well, and has a massive 25 second charge time, but it does a massive 3 damage per room! This means it can pierce up to two layers of shields and still do 1 damage to all rooms hit! Ion takes forever, so extra charge time doesnt matter, and volley fire with a glaive means you can shoot once in between glaive shots, while with halberd that delays the beam shot. FTL: Faster Than Light >. Once you have that, you can make most decent (and much easier to put together, because you can usually use them while you;re getting that defense, not. The only problem is coming in contact with alot of beam drones or zoltan super shields from the start. An Ion Blast mk2 or 2 mk1s and one of the more powerful beams are great if you have an additional weapon to bring down shields. If you use Glaive on level 2 shields, it does 1 damage. - Glaive Beam Layout C - Simo-H How to unlock: Reach Sector 8 with DA-SR 12 and have Advanced Edition. The Burst laser 4, shooting a barrage of 8 laser projectiles. . The Glaive is just faster and that means everything. 2s, 10. It works with your own cloak where the Vulcan doesn't, and vice versa where enemy cloaking will reset the Vulcan's shield penetration. Some people advocate that after you get cloaking 3, you should spend some scrap to give the weapons systems a buffer. Crew gain engine experience every time something is dodged in combat, the word MISS appears. Sometimes they seem to do lots of damage and other time do absolutely nothing. fdagpigj • 7 yr. Weapons-8 * Glaive Beam * Glaive Beam Hacking-3 Cloaking-3 Weapon Pre-igniter Defense Scrambler Hack Shields, sweep both beams across four rooms each, and you do 24 damage. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. Also, target the shields first with the Glaive Beam if you can hit both them and the weapons; damage to the enemies' shields may cause their shield level to drop so you can do more damage to the weapons once the. And the Glaive integrates far better with the rest of the game. Yes, it's rare to get both weapons and it takes forever to fire, but when it does, even late game ships can occasionally be one shot. Changes description and texture of Lasercaster to Glaive Beam from FTL:Faster Than Light. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The DA-SR 12, better known as the Stealth Type B, is a unique and challenging cruiser, trading away it's precious Shield system for Cloaking and the most powerful beam weapon in FTL: The Glaive. Take for example the Glaive beam, which does 3 damage per room. I find Glaive is only better than the Halberd if you have cloaking or a Pre-Ignitor. in sector 7 i scouted. The Defense drone MKIIs sound like flak cannons when they fire. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. It's worth upgrading to have 3 power bars relatively early in the game as a reliable backup even if you don't power all 3 levels regularly. See moreEculc • 8 yr. #10. fdagpigj • 7 yr. hacking) or a fully upgraded artillery beam and underpowered systems otherwise. 40. g. FTL: Faster Than Light. Lasers are general-purpose energy weapons. 37M subscribers in the gaming community. Also If we think of its use - that of depleting enemy shield so we can fire our beam weapon of choice - its still not good enough, as one could use Missiles, Bombs or Ion Cannons to better effect. Plus it got me my watch people burn achievement :D This was back before hacking was a thing - this setup would be even better now. Simply put, in FTL there's no substitute for quantity. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. Glaive Beam with fully trained crew, Artillery Beam at system level 4). Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage.